kinda psyched i got this username ngl


GROVE is a stealth combat game for 2 players, sharing a single controller.

Both players are invisible while moving.

You must discern your own position and your enemy's based on environmental cues, then attack them with a melee strike.

But be careful. After attacking, you are visible and unable to attack for 2 seconds. Plan your attack well or be left vulnerable.

v0.3.7 is available to download now at https://truebug.itch.io/grove

This is my first game development project and I'm using Godot, which so far has been really friendly and fun to work in!
If you play the game or have any feedback do let me know!



harry
@harry

For years and years, my only desired competence with game development was to be familiar enough with the tools to jam something out over a weekend.
And after just a few months of actually learning an engine and the skills (vs the years of wishing I was doing that), I achieved my goal!

This afternoon, I (and a couple of friends) submitted for the GMTK Game Jam, with PRIMORDIAL SNOOP!

a small wizard character looks through a telescope to see planets in space. a test tube full of coloured shapes is beside them

This is a game about using an ultrapowerful telescope to zoom in on distant planets, and snoop on the microbes living on their surfaces.
Match the shapes and colours of the samples in your lab to the samples on distant planets.

a similar view now shows the telescope zoomed in on the surface of one of these planets, coloured shapes are visible through the telescope
another similar view, with different coloured shapes visible
Give it a shot and try and beat my score of 13!


harry
@harry

My one big regret with this project is that we mis-prioritised and backed ourselves into a corner visuals-wise, which means this final product isn't at all colour-blind friendly.
That was a combinations of not quite realising the impact of early work, or realising how final those early decisions would end up being, and a difficult timeframe thanks to real-life commitments.

With an extra few hours on the project, I could have drafted palettes for each planet that we distinct enough to be clear to everyone, or find some kind of technical solution that eliminated the needs for colour-matching at all. But that will have to come in another update.

Overall, I learned a lot in on this project and I'm really proud that we were able to get something out on time without completely wearing ourselves down.
We slept, we relaxed, we made a game!

More jams in future for sure.



For years and years, my only desired competence with game development was to be familiar enough with the tools to jam something out over a weekend.
And after just a few months of actually learning an engine and the skills (vs the years of wishing I was doing that), I achieved my goal!

This afternoon, I (and a couple of friends) submitted for the GMTK Game Jam, with PRIMORDIAL SNOOP!

a small wizard character looks through a telescope to see planets in space. a test tube full of coloured shapes is beside them

This is a game about using an ultrapowerful telescope to zoom in on distant planets, and snoop on the microbes living on their surfaces.
Match the shapes and colours of the samples in your lab to the samples on distant planets.

a similar view now shows the telescope zoomed in on the surface of one of these planets, coloured shapes are visible through the telescope
another similar view, with different coloured shapes visible
Give it a shot and try and beat my score of 13!


 
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